VR Motion Learning Technologies


VR Motion Learning (VRML) company utilizes new technologies such as:

  • Virtual reality environments - ball physics
  • Real-time full-body motion tracking
  • Real-time multiplayer
  • Computer Vision and Mocap data analysis
  • Motion similarity modelling
  • Real-time data analysis
  • Biomechanical modelling
  • Machine Learning for CV and data analysis.

Our unique platform revolutionizes the motion training method and provides the basis for active eSports games and tournaments. Based on a scientifically proven approach augmented with the Motion Learning Library and VR Motion Learning Methodology you will learn to move your body in a more efficient and focused way than ever possible in traditional training only.

We bring real-time motion learning technologies out of the lab to the consumer market with affordable prices and practical technical setup.


Which markets do we target?

We start with Tennis Esports as our first applications but we will tackle other markets and domains of sport training and active sports as well.


Who is behind VRML?

Founder of the company is Dr. Gregory Gettinger, a serial entrepreneur, dual US and Austrian citizen with a PhD in Marketing & Technology and extensive background in growing, managing and financing start-up projects and companies. Project team consists of professionals and experts in Computer Vision, Machine Learning, VR technologies, real-time full-body motion tracking, real-time data analysis and processing, software development as well as tennis professionals and sports biomechanics engineers.


Our Team

Gregory Gettinger, CEO

Hans Pfleiderer, CFO

Georg Gerstweiler, CTO

Boris Fedotov, CIO/CDO

Alex Baumgartner,
Management advisory board

Peter Lehrner,
Tennis coach

Alexandra Nancarrow,
Chief corporate partnerships

Sara Coyle,
Advisory board mamber

Dieter Mocker,
Tennis coach

Hannes Kaufmann,
TU Wien, VR tech advisor

Peter Kan,
TU Wien, tech consultant

Andreas Sorsky,
Software developer

Thomas Ott,
Software developer

Anna Sebernegg,
Software developer

Miguel Marn,
Software Developer

Ingrida Kazenite,
Game designer

Zsolt Marx,
Software Developer

Kinsey Nietzsche,
Software Developer

Markus Hoetzinger,
Software Developer

Mario Cada,
Software Developer



Investor Relationships

VR Motion Learning GmbH & Co KG is funded by its own founders only and grants from FFG (Austrian Forschungsförderungsfunds - Research promotion agency) and AWS (Austrian Wirtschaftsservice).

Next investment round (Series A) is scheduled for 2023.

The company focuses on the development of VR Motion Learning software applications in cooperation with the Technical University of Vienna (TU Wien), major industry partners, sports and biomechanics professionals. Its first application will be a VR Tennis Trainer, but plans to add more applications in the field of sports, industry and physiotherapy.


Investment Opportunities

We are naturally open to all forms of investments or cooperation. You may participate on the overall performance of VRML. You may also target separate, specific projects within the group. Please contact us to discuss opportunities in detail.


Our Office address

VR Motion Learning GmbH & Co KG

Spinozagasse 20, A-1170, Vienna